a device that is generating concepts

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Touch 5 control

Nice implementation of Microsoft Surface Studio had two main innovations at least from external visual perspective. One is the Hinge, which put a focus on a mechanical part, that from TRIZ theory and its laws of system evolution was “screaming” to be a next part to evolve. I put several times this system component at the frontier of next changes. The law is that every system is evolving heterogeneously, so you can take a look at old legacy components to bring a next breakthrough.

Another component that has been added is a Surface Dial. Nice idea to increase the control ability and improve interaction design. While, what MSFT did, is good from margin aspect (addition to a BOM/sales), from system evolution perspective they have added another component to the super-system. It makes new functionalities, but adding complexity. Thinking TRIZ, you can tell that the next phase would be “trimming” by “changing dimension”. For example you can remove this component by determining the touch of 5 fingers altogether to call for the same functionality. Something like this:


To make the interaction design of the feature more convenient I would add the functionality of next action once the “Touch 5” is triggered. It can be a single finger left to rotate the wheel or finger taps to choose the next action.

Makes sense?


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Recovery Waves

The concept of Recovery Waves is showing possible scenario of ecosystem evolution for next hundreds of years. It is kind of “rolling back” of annihilation waves that we have caused throughout human history.

First Annihilation Wave Catastrophe

About 50,000 years ago there was a biggest and fastest nature annihilation disaster in a world history for 65 million years (since when dinosaurs were destroyed). It was done by flaring expansion of homo-sapiens. Although back then they were hunters-gatherers only, the damage they have caused was extermination of nearly half of terrestrial mammal species that leaved prior to the migration.

Second Annihilation Wave Catastrophe

Agricultural evolution and enhanced migration of humans brought another disaster – second annihilation wave. For thousands of years humans went farther and farther to islands, to Australia and Americas, spreading their settlements, burning forests to free lands for agriculture, hunting and multiplying. The evidence we are getting are not only archaeological as in first wave, but since this wave was up until recent times, we actually can follow up on last migrations to distant islands such as Madagascar and New Zealand. Every time that homo sapiens went to some area for the first time, the variability of animal population at the area was immediately and dramatically decreased. In Madagascar up until human arrival for example were huge Elephant  Birds, Giant Subfossil lemurs , and others that disappeared with our first appearance.


Size of Aepyornis maximus (Elephant Bird) (centre, in purple) compared to a human, an ostrich (second from right, in maroon), and some non-avian theropod dinosaurs. Each gridline is one meter in height (by Matt Martyniuk)

 This is the same picture we see over and over again all over the earth and throughout the whole human history.   Continue reading


Human interface modeling for communication trends – Part Three (Model-driven applications: Motoric, Touch, Literacy, Content View and Sum)


This is a third and the last part of the article, that is about applications of last three human communication channels that I am talking about – Motoric, Touch and Literacy. To understand the model there would be a need to get through a first part and to get interesting insight into Audio and Visual human communication channels there is a second part of the article. Lots of important questions for entrepreneurs, Interaction designers, system architects and other fellows that care about people as part of their technology.

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Human interface modeling for communication trends – Part Two (Model-driven applications: Audio and Visual)

This is a second part of the article I am working on that is providing actual applications of the model. You can find here examples of existing products and usages as well as some possible directions of communication evolution or get some inspiration.  To understand what the #$!% am I talking about, it is recommended to read a first part that describes the model. Enjoy!

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