Concepton

a device that is generating concepts


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Artificial Conductor

Why there is a conductor for orchestra? Actually there are many reasons, even though musicians can play without a conductor (and sometimes they actually do).

Question is – can we make a better conductor by making the artificial system that could answer all the needs and maybe do things that could improve the performance of the orchestra?

Let’s  take several primary reasons and try to refer to each while replacing each functionality by technical capability.

  1. Synchronization
    In a large orchestra, the time taken for the sound to travel is long and ear-based feedback of musicians is insufficient (even if heard) and causing the lag.
  2. Start/Stop
    Not just for the beginning, but for the resting of musicians. Especially for brass, woodwind and percussion players, there can be considerable stretches of time when they are not required.
  3. Make sure that the volume of the instruments balances so nothing is drowned out
    It is very hard to synchronize the volume in large orchestra, so conductor is helping to stabilize it.
  4. Phrasing, tempo, bowings and general style
    Those are the elements that conductor shall dictate to the members of the ensemble.
  5. And… the Show.

To do this, we can provide the pre-programmed system with distributed audio sensors and visual central and distributed interfaces.

orch2

Required features of the system:

  1. Conductor display to provide centralized signals such as beginning and stop, including preparation indicator
  2. Local displays to be aligned with the instrument, position, adjust to and present a sheet music (it. partitura) and have personal musician’s configuration.
  3. Local displays to provide begin signals and preparation
  4. Compensation of delays (TDR) and full alignment between all local stations
  5. Audio sensors and volume/misalignment feedback to local stations.
  6. Gathering of audio data for analysis and post-performance feedback and continuous improvement of the ensemble.
  7. The show/experience component might be intensified by leveraging the real-time data and showing some powerful visuals for people in the concert. In addition the system can provide the visual streaming from local stations so people could see the people behind the performance.
  8. Visual tempo/phrasing/dynamics conductor display. Something like this (sketch): ac

Obviously there is a need in a preparations and this might be just an instrument in the hands of the professionals, but this direction can scale up the use of conducting and maybe even improve it 😉

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Infinite Virtual Wall

N-N communication concept of Infinite Virtual Wall came to me while thinking about popularity of “Before I die I want to...” wall. Image

There are various types of written (Literacy) human communications – each with its characteristics, advantages and disadvantages. While this is a whole separate model I am working on and one day I will publish, here I would like to come with concept of specific application of the model.

External fixed subject of “Before I die I want to...” wall was a good anchor by itself and caused people think about important things in our life, necessity of action, determination of meaningful for each participant and more, but the type of communication  was something interesting that we have not see in other places.

N-to-N communication channels (e.g. forums, legacy stock exchange, conference breaks mingling, Facebook groups) have  amazing characteristics such as chaos-driven communication, subject depth, assembling force of  pertinence and more, while there are pitfalls on this channel and clarity is one of them.

The concept is an infinite visual virtual wall (e.g. Prezi-style) where people would add their thoughts on specific matter.

It could be an unstructured one, manually allocated or automated as the system would analyze the content (and/or tags) and locate it nearby similar ones and creating clusters.

Image

People could give visual characteristics to their messages, add pictures, movies and audio.

People could explore domains of thoughts from high level, drill down to a low level, communicate to specific people (if they want to).

Visualization is important in several aspects.

  • It gives a feeling to people that they stay at the same level comparing to others and relatively to the time and not going to the history as time passes. Fairness sensitivity is one of key characteristics of human psychology.
  • Visual channel is a high bandwidth channel, informative, with high information absorption.
  • It is easy (and critical) to have search/filtering ability, while visual filtering would show not only amount, but nature of left content and help to navigate through it.
  • More space for imagination and freedom

So as a pilot I would like to try Prezi-based “Before I die I want to…” project Virtual wall… This is not the same, but as a check could be nice.

The link to add the wish

 

Let’s see where it goes…


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Human interface modeling for communication trends – Part Three (Model-driven applications: Motoric, Touch, Literacy, Content View and Sum)

Intro

This is a third and the last part of the article, that is about applications of last three human communication channels that I am talking about – Motoric, Touch and Literacy. To understand the model there would be a need to get through a first part and to get interesting insight into Audio and Visual human communication channels there is a second part of the article. Lots of important questions for entrepreneurs, Interaction designers, system architects and other fellows that care about people as part of their technology.

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Human interface modeling for communication trends – Part Two (Model-driven applications: Audio and Visual)

This is a second part of the article I am working on that is providing actual applications of the model. You can find here examples of existing products and usages as well as some possible directions of communication evolution or get some inspiration.  To understand what the #$!% am I talking about, it is recommended to read a first part that describes the model. Enjoy!

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